Atelier Clockwork

Keeping up momentum

I had another good day in terms of taking in content, all of the “What’s new” sessions had a lot of things I'm looking forward to digging in to in more detail, and I'm impressed with how complete most of the new things that are coming out this year feel. I'm really enjoying having taken the week off to focus on diving in to the new content, and am having a ton of fun playing with my viewing tracking app.

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Keynote

It's nice to see the Mac Studio getting a yearly upgrade, and the new 15" MacBook air looks like a really nice computer for the vast majority of users. On the other side, the Mac Pro is now targeted at an even smaller audience than ever. Lots of user facing features that I'm looking forward to on all of the OSs. The most interesting part of the keynote was Apple Vision Pro. I don't know what the killer app, if anything, will be for the platform, but the hardware sounds impressive and I'm looking forward to getting a chance to try it out eventually.

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Time for another project

For anyone not in the the Apple developer community, its WWDC week, which means apple is going to announce new technologies and tooling. They also are going to release about 200 videos to help developers learn about all the new things over the course of the week.

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Wrapping up (for now)

With all of the basic UI in place, the last thing to get in place is figuring out how to get the right click gesture working. I came up with a [proof of concept]() so now it's just a matter of putting the pieces together.

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Showing the header

Now that there's a working game board, we need a header that shows how many mines are left, how much time has elapsed, and the win / loss state. It's a simple view, but there are a few interesting tricks involved.

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