Atelier Clockwork

Posts

  • Back to Writing -
  • Discipline -
  • Selling The Illusion -
  • Harder, Better, Faster, Stronger -
  • Generic Dithering -
  • Apologies for the Double Skip -
  • A Preview of D_th_r -
  • Dithering -
  • Yet Another Service Layer -
  • The Man with The Plan -
  • The Easy Eighty -
  • Avoiding Rock Fetches -
  • The Joy of Rapid Prototyping -
  • Always On -
  • The Beta Question -
  • Introducing BentoMap. -
  • Yet More Operations -
  • Taking a Week "Off" -
  • Fully Operational -
  • Shipping Everything -
  • Opening Source -
  • Inflexible Forms -
  • Seeking Balance -
  • Gazing into the Future -
  • Currying to Reduce Duplicated Code -
  • Wobbly Stacks -
  • Peeling the Onion -
  • On Being -
  • Doing It All in UIAppearance -
  • Fixing Minor Annoyances -
  • Upcoming Appearance -
  • Move up the Stack -
  • Working With Keyframes -
  • Functional Vocabulary -
  • Typed Returns -
  • Changes Coming -
  • Constrained Choices -
  • The Best Bad Option -
  • The Path of Most Resistance -
  • Improving Swift Build Times -
  • All in on Swift -
  • Work It Harder, Make It Better -
  • Sanding Down Rough Edges -
  • Promising Signs -
  • MVVM(VC) -
  • Swift vs Pointers -
  • Old Patterns Made New -
  • Functional Edge Approaches -
  • Secret Coders -
  • Know When to Punt -
  • Swift Enumerations as Table View Data Sources -
  • Well Constrained Code -
  • Graceful UI Locking -
  • When Is a Table Not a Table -
  • Switching Idioms -
  • BonMot -
  • Hexagons On Screen -
  • Dynamic Collection Cells: Intro -
  • 30 -
  • Terraforming the Void -
  • Maximizing Effectiveness -
  • I Get Knocked Down, but I Get up Again -
  • Auto Layout from Scratch -
  • Repatterning -
  • Better Separated Complexity -
  • The Autolayout Talk -
  • Functional Wrappers for Event Driven Libraries -
  • Yes, There's a Library for That -
  • Trying Out Protocols -
  • Getting a Handle on Swift Errors -
  • iTunes Image Downloader 0.1.0 -
  • Notifications or Key Value Observation -
  • Strive to be Better -
  • Nostalgia VS Time -
  • Stepping Up -
  • Gong Worth Game: Update 5 -
  • Solving the Right Problem -
  • Gong Worthy Game: Update 4 -
  • BentoView is Dead -
  • Gong Worthy Game: Update 3 -
  • Model Building -
  • Gong Worthy Game: Update 2 -
  • Structure Via Modularity -
  • Gong Worthy Game: Update 1 -
  • Game: Plan -
  • Gong Worthy Game -
  • Row Height Misses -
  • Comparing iOS Dependency Managers -
  • New Problem: Old Solution -
  • Decompression Time -
  • Peer Acceleration -
  • Scope Creep -
  • Autolayout Sanity -
  • Autolayout Madness -
  • Solving Interesting Problems -
  • Core Image: First Encounter -
  • Sprint[-1] -
  • Sticking the Landing -
  • The Payoff -
  • Once More Unto the Breach -
  • Description Informs Structure -
  • Final Phase: Handoff -
  • Exceptional Parsing Tests -
  • The Joys of Context Switching -
  • Yet More Refinement -
  • "Onboarding" Process -
  • -
  • Functional > Object-Oriented > Procedural -
  • iTunes Search Wrapper: Week 1 -
  • Swift Side Project: iTunes Search Interface -
  • Pragmatic Choices -
  • Better Design Through HATEOAS -
  • On Motivation -
  • Ahead of Schedule -
  • Version 2.0β -
  • Be Prepared -
  • Data Management -
  • Limiting Crosstalk -
  • Video Game Skills -
  • Learning Via Teaching -
  • On Labels -
  • Dressing Sideways -
  • Home Improvements -
  • Pattern Mismatch -
  • Unpacking New Toys -
  • Tighten the Bolts -
  • Translating Beowolf -
  • Forging Yourself -
  • On Becoming: -
  • Phase 1.1: Cleaning Up -
  • I've Successfully Shipped Phase 1 -
  • Outside the Zone -
  • Scaffolding and Foundations -
  • Choosing when to Put Down Old Tools -
  • Defining a "hack" Compared to a "system" -
  • I Fight for the User -
  • Show Up Every Day -
  • WWDC 2014 Wishlist -
  • Avoiding Large Problems by Failing on Small Problems -
  • The Value Proposition -
  • It's Not Done, but It Has Potential -
  • Making Small Enough Bits to Re-Use -
  • The Value of Doing Things In Public -
  • Clockwork Comic PDF is Live -
  • Doing things the Right Way -
  • Post Zero -